the-maze/tiles.til
File Type: text/plain
; Default tile graphics for The Maze
; 8x16 cells. #=primary +=dim primary .=black 0-9=palette
;
; Color constants for reference:
; CGA/EGA palette indices (used with 8-bpp ScreenRes)
;Const COL_BLACK As Integer = 0
;Const COL_BLUE As Integer = 1
;Const COL_GREEN As Integer = 2
;Const COL_CYAN As Integer = 3
;Const COL_RED As Integer = 4
;Const COL_MAGENTA As Integer = 5
;Const COL_BROWN As Integer = 6
;Const COL_LIGHT_GRAY As Integer = 7
;Const COL_DARK_GRAY As Integer = 8
;Const COL_LIGHT_BLUE As Integer = 9
;Const COL_LIGHT_GREEN As Integer = 10
;Const COL_LIGHT_CYAN As Integer = 11
;Const COL_LIGHT_RED As Integer = 12
;Const COL_LIGHT_MAGENTA As Integer = 13
;Const COL_YELLOW As Integer = 14
;Const COL_WHITE As Integer = 15
;
[palette]
; Shared accents (CGA/EGA indices 0-15)
0=0
1=14
2=15
3=12
4=4
5=11
6=3
7=13
8=8
9=7
[space]
color=7
........
........
........
........
........
........
........
........
........
........
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........
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[wall]
color=8
.######.
#1+++++#
#++++++#
#++++++#
########
+++##1++
+++##+++
.######.
#1+++++#
#++++++#
#++++++#
########
+++##1++
+++##+++
+++##+++
.######.
[block]
color=1
########
#++++++#
#+####+#
#+#++#+#
#+#++#+#
#+####+#
#++++++#
########
########
#++++++#
#+####+#
#+#++#+#
#+#++#+#
#+####+#
#++++++#
########
[warp]
color=12
..1##1..
.#++++#.
1++++++1
#++++++#
#++++++#
1++++++1
.#++++#.
..1##1..
..1##1..
.#++++#.
1++++++1
#++++++#
#++++++#
1++++++1
.#++++#.
..1##1..
[diamond]
color=15
........
........
........
...##...
..####..
.##++##.
##++++##
##++++##
.##++##.
..####..
...##...
........
........
........
........
........
[key]
color=14
........
...##...
..#++#..
..#++#..
...##...
...##...
...##...
...#.#..
...###..
...#.#..
...###..
........
........
........
........
........
[door]
color=6
.######.
#++++++#
#+####+#
#+#00#+#
#+#00#+#
#+####+#
#++++++#
#++++++#
#++++++#
#+++1#+#
#+++##+#
#++++++#
#++++++#
#++++++#
########
........
[save]
color=11
........
..####..
.#+++#..
#++++#..
#++#####
#++##++#
#++++++#
#++##++#
#++##++#
#++++++#
#++##++#
#####++#
..#+++#.
..####..
........
........
[win]
color=13
........
...##...
..####..
.##++##.
##++++##
##++++##
.##++##.
..#++#..
..####..
.##++##.
##++++##
#++++++#
##++++##
.######.
........
........
[monster]
color=10
........
........
........
........
.##..##.
#++##++#
#+2222+#
#220022#
#+2222+#
#++++++#
.#+++++#.
..#++#..
.##++##.
.#+..+#.
##+..+##
........
[bomb]
color=13
........
........
........
....1...
...11...
...##...
..####..
.##2+##.
##2+++##
##++++##
##++++##
.##++##.
..####..
........
........
........
[mine]
color=7
........
........
........
...##...
..####..
.##2+##.
##2+++##
##+##+##
##++++##
.##++##.
..####..
...##...
..#..#..
.#....#.
........
........
[arrow_l]
color=2
........
........
........
........
........
...#....
..##....
.######.
########
.######.
..##....
...#....
........
........
........
........
[arrow_r]
color=2
........
........
........
........
........
....#...
....##..
.######.
########
.######.
....##..
....#...
........
........
........
........
[dead]
color=4
........
........
........
........
........
##....##
.##..##.
..####..
...##...
..####..
.##..##.
##....##
........
........
........
........
[player_up]
color=2
........
..####..
.######.
########
########
.######.
..####..
...#####
..######
.#++++##
.#++++#.
..#..#..
..#..#..
........
........
........
[player_down]
color=2
........
..####..
.#++++#.
#+1++1+#
#++##++#
.#++++#.
..####..
#####...
######..
###+++#.
.##+++#.
..#..#..
..#..#..
........
........
........
[player_left]
color=2
........
..####..
.#++###.
#+1#+###
##++++##
.#++++#.
######..
##.##...
######..
##++++#.
.#++++#.
...##...
...##...
........
........
........
[player_right]
color=2
........
..####..
.###++#.
###+#1+#
##++++##
.#++++#.
..######
...##.##
..######
.#++++##
.#++++#.
...##...
...##...
........
........
........